Gesture-based user interfaces
Operating a computer hasn’t changed much since the introduction
of the mouse-windows-menu idea 25 years ago. Consumer goodies like
the iPhone and the Wii show there’s another way. Simon Eccles
looks forward to a change.
Not being a complete techno-nerd,
I don’t yet have an iPhone.
When my mobile provider offered me a ‘free replacement phone’ a
few months ago, I decided to pay a little extra and go for the Nokia
N95, the iPhone’s hottest rival, on the grounds that it had
real 3G abilities, GPS (never get lost again) and a
5 million pixel camera
with a decent lens. The iPhone has none of those, and
its camera is a pathetic 2 mp. |
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And yet. Even though it’s expensive to buy and run and doesn’t
use European-standard 3G, the iPhone is a very important bit of kit. It
introduces most significant new user interface since the original Apple
Macintosh of 1984. If you haven’t bought an iPhone either, look out
for it on Apple’s current TV campaign.
It uses gesture-based navigation commands, taking the touch-screen idea
but turbo-charging it into a completely new way of operating a computer.
The whole front surface is both a screen and a touch-surface. You stroke
your finger across its surface to select menu lists, and you can zoom in
or out of any area by using pinching motions with your finger and thumb.
Move our finger quickly in a stroking motion and the menus will accelerate
and continue to move, and then gradually slow down. Touch again and the
motion stops. It’s a work of interfacing genius, though you literally
need to get your hands on it before you can fully appreciate it.
Less impressively, the touch-screen based typing of letters is slow and
painful, so you wouldn’t want to compose long e-mails that way.
Cascading documents
iPhone’s image and files are displayed in a cascade
effect that displays a stack of documents in a way that lets you flick
through them
at high speed until you see the one you want, when you can
stop the cascade and open it.
If you fancy the fabulous user interface but don’t actually need
it in a phone, Apple also offers it in the iPod touch, which likewise is
far more than just another music player: it can handle on-the-move e-mail
and internet access, and play videos as well as music. Unfortunately it’s
not cheap at present: from about £229 all the way up to £399,
which would buy you a basic-spec Windows laptop.
We can also look to another piece of consumer gadgetry for user interface
inspiration. Nintendo’s Wii is a cheap and cheerful games player
that’s currently taking the market by storm, to the particular discomfiture
of Sony, which thought that it was going to clean up with its more powerful
but expensive Playstation 3.
Wii is pretty sophisticated electronically, but what users love is its
Remote, which uses natural physical movements and gestures to control things
on-screen. It looks like a TV remote controller, but inside is a combination
of built-in accelerometers and infrared detection that it uses to sense
its position in 3D space and transmit this back to the control unit via
Bluetooth. There’s also a more streamlined ergonomic controller called
a Nanchuck, which is better for some games. Depending on what game you
play, it becomes a sword, a golf club, a gun, and so on, where you wave
it around appropriately and the computer senses the motion and translates
that to activities on screen, such as the motion of a ball.
So why rave about consumer gadgetry in a print magazine? For one thing,
the iPhone and iPod Touch are in reality small hand-held computers that
just happen to do mobile telephony, or music playing. Lurking under the
smooth case and gorgeous icons is Mobile X, a cut-down version of OS X
Leopard, the very same operating system that runs on real Macintosh computers.
Will it work on grown-up computers?
If you can do that
on a little hand-held doohickey today, how about on a proper computer in
future? Well, it’s starting to happen. The gesture
control is built into the latest Macintosh laptops, using the trackpad
control surface. But in future, maybe it will be more widely used – an
obvious extension would be to the touch-sensitive Wacom tablets that are
widely used by graphic and CAD designers – with much larger sensitive
surfaces, these have more gesturing potential than an iPhone
or MacBook.
The biggest and priciest Wacom is actually a touch/pressure-sensitive
LCD monitor called Cintiq, which you can lay on your desk and draw onto
directly with a stylus. Wacom has been making these for a few years in
sizes between 16 and 21 inches and while they haven’t taken the world
by storm, they’re potentially an interesting route back to the centuries-old
method of working directly onto the media, whether it’s paper, papyrus
or clay tablets.
Now imagine running the iPhone gesture-based user interface on a desk-mounted
A3 screen. Would that be an interesting way to sort documents, make up
pages and retouch photos? It’s hard to say without trying it, but
it’s worth exploring.
Already the new user interface concepts are starting to break out into
the wider world. Users of Apple’s iTunes will probably be familiar
with its way of displaying album covers in a cascade effect that scroll
through the window, alternately enlarging and receding into the background.
Other computer and video designers are also starting to use this effect.
It’s about reach the graphic arts world. As revealed in Image Reports
February, the next generation of DALiM’s MiSTRAL Virtual Library
digital asset management software will use an iTunes-style cascade to quickly
display and navigate through a stack of images in a database.
Which brings us to another idea that the HCI people are playing with.
Oh no, another acronym! HCI stands for Human-Computer Interface, and explores
ways of making it easier for we mere primates to control the wretched things.
For the past few years, nerd-fests like Siggraph have seen developers
showing off prototype user interfaces of the future. And a lot of them
look like giant iPhones. Gesture-based commands are the next wave, if you
believe what they’ve been saying.
Microsoft chairman Bill Gates, patron saint of geeks, is bowing out of
daily operations. He made a final keynote speech at the Consumer Electronic
Show in January. He was criticised for saying little about the future,
but actually, he did. He showed a prototype Microsoft Surface, a ‘screen’ built
into a tabletop, where objects are moved and controlled by touch – finger
gestures and taps.
Gates’ demo harks back a year ago to the TED (Technology Entertainment
Design) conference in Monterey, California. Blaise Aguera y Arcas (that’s
the name of just one guy, not a company), showed up with a barnstorming
display of a new user interface technology he’d developed, called
Seadragon. Microsoft liked it so much that it had bought the concept and
hired Arcas in 2006. Seadragon is a way to display vast amounts of image
or text data on a screen as small visual blocks and instantly zoom into
any area in high resolution for reading or printing.
Seadragon gets ready to roar
Seadragon isn’t yet
ready for full-time appearance in an operating system like Vista, but it
has been built into a potential end-user program
called Photosynth, which is under development by Microsoft
Live Labs, a sort of hothouse for new ideas.
Still only at the downloadable demo stage, Photosynth is a way of combining
any number photographs into a virtual 3D display, to navigate through them
and choose one or more to view. Say you have a whole collection of pics
of a specific location – Microsoft uses an example of the area around
Notre Dame cathedral in Paris. Photosynth automatically analyses the image
content for similar items within photographs taken from different locations
or angles (say the corners of windows or doors, points on spires, roof
tops etc). It then starts to match them up. By calculating the difference
between matched points, it can work out their spatial relationship. It
then displays all the points as a sort of ‘cloud’ that have
a 3D structure – it builts up a ghostly 3D model of an area, with
the individual pics appearing as you run a cursor over the cloud. You can
then navigate and zoom in seamlessly using Seadragon technology.
It’s very impressive but hard to imagine without seeing it yourself.
Http://labs.live.com/photosynth has an animated preview, or you can download
a demo set onto your own computer (Windows only and you’ll need a
fairly powerful PC and graphics card).
Last month I was asked to help a fellow editor to learn to use QuarkXPress,
to do live editing on-screen rather than send e-mails back and forth to
the designer. It turned out that actually she had used XPress 15 years
ago, so she only needed a quick refresher.
This drove home the point that the user interfaces of Quark XPress, and
most other design and image editing packages, haven’t changed substantially
since they were all invented in the late 1980s.
Yes, they have more bells and whistles and they need vastly more power
and memory from the computers they run on.
But if you can come back to a program after an absence of 15 years and
still sit down and use it, that suggests one of two things. Either the
programmers got it right all those years ago, or they aren’t thinking
too hard about ease of use any more.
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