Zeitgeist
YOU WON’T NEED NO MOUSE NO MORE IF YOU’VE
GOT THEM DANCING FINGERS
Operating a computer hasn’t changed much
since the introduction of the mouse-windows-menu idea 25 years
ago. Consumer goodies like the iPhone and the Wii show there’s
another way. Simon Eccles looks forward to a change.
Not being a complete techno-nerd, I don’t
yet have an iPhone. When my mobile provider offered me a ‘free
replacement phone’ a few months ago, I decided to pay
a little extra and go for the Nokia N95, the iPhone’s
hottest rival, on the grounds that it had real 3G abilities,
GPS (never get lost again) and a 5 million pixel camera with
a decent lens. The iPhone has none of those, and its camera
is a pathetic 2 mp.
And yet. Even though it’s expensive to
buy and run and doesn’t use European-standard 3G, the
iPhone is a very important bit of kit. It introduces most
significant new user interface since the original Apple Macintosh
of 1984. If you haven’t bought an iPhone either, look
out for it on Apple’s current TV campaign.
It uses gesture-based navigation commands,
taking the touch-screen idea but turbo-charging it into a
completely new way of operating a computer. |
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The whole front surface is both
a screen and a touch-surface. You stroke your finger across its
surface to
select menu lists,
and you can zoom in or out of any area by using pinching motions
with your finger and thumb. Move our finger quickly in a stroking
motion and the menus will accelerate and continue to move, and
then gradually slow down. Touch again and the motion stops. It’s
a work of interfacing genius, though you literally need to get
your hands on it before you can fully appreciate it.
Less impressively, the touch-screen
based typing of letters is slow and painful, so you wouldn’t
want to compose long e-mails that way.
Cascading documents
iPhone’s image and files are displayed in a cascade effect
that displays a stack of documents in a way that lets you flick
through them at high speed until you see the one you want, when
you can stop the cascade and open it.
If you fancy the fabulous user interface but
don’t actually
need it in a phone, Apple also offers it in the iPod touch, which
likewise is far more than just another music player: it can handle
on-the-move email and internet access, and play videos as well
as music. Unfortunately it’s not cheap at present: from about £229
all the way up to £399, which would buy you a basic-spec
Windows laptop.
We can also look to another piece of consumer
gadgetry for user interface inspiration. Nintendo’s Wii is a cheap and cheerful
games player that’s currently taking the market by storm,
to the particular discomfiture of Sony, which thought that it was
going to clean up with its more powerful but expensive Playstation
3.
Wii is pretty sophisticated electronically,
but what users love is its Remote, which uses natural physical
movements and gestures
to control things on-screen. It looks like a TV remote controller,
but inside is a combination of built-in accelerometers and infrared
detection that it uses to sense its position in 3D space and transmit
this back to the control unit via Bluetooth. There’s also
a more streamlined ergonomic controller called a Nanchuck, which
is better for some games. Depending on what game you play, it becomes
a sword, a golf club, a gun, and so on, where you wave it around
appropriately and the computer senses the motion and translates
that to activities on screen, such as the motion of a ball.
So why rave about consumer gadgetry in a print magazine? For one
thing, the iPhone and iPod Touch are in reality small hand-held
computers that just happen to do mobile telephony, or music playing.
Lurking under the smooth case and gorgeous icons is Mobile X, a
cut-down version of OS X Leopard, the very same operating system
that runs on real Macintosh computers.
Will it work on grown-up computers?
If you can do that on a little hand-held doohickey today, how about
on a proper computer in future? Well, it’s starting to
happen. The gesture control is built into the latest Macintosh
laptops, using the trackpad control surface. But in future, maybe
it will be more widely used – an obvious extension would
be to the touch-sensitive Wacom tablets that are widely used
by graphic and CAD designers – with much larger sensitive
surfaces, these have more gesturing potential than an iPhone
or MacBook.
The biggest and priciest Wacom is actually
a touch/pressure-sensitive LCD monitor called Cintiq, which you
can lay on your desk and draw
onto directly with a stylus. Wacom has been making these for a
few years in sizes between 16 and 21 inches and while they haven’t
taken the world by storm, they’re potentially an interesting
route back to the centuriesold method of working directly onto
the media, whether it’s paper, papyrus or clay tablets.
Now imagine running the iPhone gesture-based
user interface on a desk-mounted A3 screen. Would that be an
interesting way to sort
documents, make up pages and retouch photos? It’s hard to
say without trying it, but it’s worth exploring.
Already the new user interface concepts are
starting to break out into the wider world. Users of Apple’s
iTunes will probably be familiar with its way of displaying album
covers in a cascade
effect that scroll through the window, alternately enlarging and
receding into the background. Other computer and video designers
are also starting to use this effect..
It’s about reach the graphic arts world. As revealed in
Image Reports February, the next generation of DALiM’s MiSTRAL
Virtual Library digital asset management software will use an iTunes-style
cascade to quickly display and navigate through a stack of images
in a database.
Which brings us to another idea that the HCI people are playing
with. Oh no, another acronym! HCI stands for Human-Computer Interface,
and explores ways of making it easier for we mere primates to control
the wretched things.
For the past few years, nerd-fests like Siggraph
have seen developers showing off prototype user interfaces of
the future. And a lot
of them look like giant iPhones. Gesture-based commands are the
next wave, if you believe what they’ve been saying.
Microsoft chairman Bill Gates, patron saint
of geeks, is bowing out of daily operations. He made a final
keynote speech at the
Consumer Electronic Show in January. He was criticised for saying
little about the future, but actually, he did. He showed a prototype
Microsoft Surface, a ‘screen’ built into a tabletop,
where objects are moved and controlled by touch – finger
gestures and taps.
Gates’ demo harks back a year ago to the TED (Technology
Entertainment Design) conference in Monterey, California. Blaise
Aguera y Arcas (that’s the name of just one guy, not a company),
showed up with a barnstorming display of a new user interface technology
he’d developed, called Seadragon. Microsoft liked it so much
that it had bought the concept and hired Arcas in 2006. Seadragon
is a way to display vast amounts of image or text data on a screen
as small visual blocks and instantly zoom into any area in high
resolution for reading or printing.
Seadragon gets ready to roar
Seadragon isn’t yet ready for full-time appearance in an
operating system like Vista, but it has been built into a potential
end-user program called Photosynth, which is under development
by Microsoft Live Labs, a sort of hothouse for new ideas.
Still only at the downloadable demo stage,
Photosynth is a way of combining any number photographs into
a virtual 3D display,
to navigate through them and choose one or more to view. Say you
have a whole collection of pics of a specific location –Microsoft
uses an example of the area around Notre Dame cathedral in Paris.
Photosynth automatically analyses the image content for similar
items within photographs taken from different locations or angles
(say the corners of windows or doors, points on spires, roof tops
etc). It then starts to match them up. By calculating the difference
between matched points, it can work out their spatial relationship.
It then displays all the points as a sort of ‘cloud’ that
have a 3D structure – it builts up a ghostly 3D model of
an area, with the individual pics appearing as you run a cursor
over the cloud. You can then navigate and zoom in seamlessly using
Seadragon technology.
It’s very impressive but hard to imagine without seeing
it yourself. Http://labs.live.com/photosynth has an animated preview,
or you can download a demo set onto your own computer (Windows
only and you’ll need a fairly powerful PC and graphics card).
Last month I was asked to help a fellow editor to learn to use
QuarkXPress, to do live editing on-screen rather than send e-mails
back and forth to the designer. It turned out that actually she
had used XPress 15 years ago, so she only needed a quick refresher.
This drove home the point that the user interfaces
of Quark XPress, and most other design and image editing packages,
haven’t
changed substantially since they were all invented in the late
1980s.
Yes, they have more bells and whistles and they need vastly more
power and memory from the computers they run on.
But if you can come back to a program after
an absence of 15 years and still sit down and use it, that suggests
one of two things.
Either the programmers got it right all those years ago, or they
aren’t thinking too hard about ease of use any more.
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